Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | ![]() |
Mummified Magics | Eerie Elementals | Beast Busters | Aquatic Apparitions | Macabre Mechanicals |
Strategy added by Lazey
38
38
Average rating: |
4.7 |
Ratings: |
69 |
Your vote: |
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1 |
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You can use any breed of Golden Beetle if your rabbit has at least 257 power.
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Breed RNG Script |
2 | 4.9 ![]() |
64 ![]() |
138
![]()
2:18
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18 | ![]() |
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2 | Breed RNG |
2 | 4.7 ![]() |
26 ![]() |
130
![]()
2:10
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16+ | ![]() |
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3 |
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*** Created on Beta, so maybe not final ***
Extremely vulnerable to crits, so a repeat is maybe necessary. My first Bunny sits on 1HP before Dodge is ready again, so I have to be very specific for Breeds. The goal is to kill 1st enemy without one of my pets dead and then a perfect timing to trigger Corpse Explosion of the 2nd so the 3rd will be hit by Apocalypse directly and Roach just waits for the win in a Survival bubble ;-) |
Breed RNG Script |
2 | 4.7 ![]() |
38 ![]() |
140
![]()
2:20
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18 | ![]() |
||
4 |
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Hi, this strategy is a based on Berendain's strategy. This is an alternative if you don't have the correct breed of Golden Beetle.
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RNG |
2 | 4.4 ![]() |
12 ![]() |
155
![]()
2:35
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19+ | ![]() |
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5 | Breed RNG |
2 | 5.0 ![]() |
4 ![]() |
141
![]()
2:21
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17+ | ![]() |
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6 |
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If Chirper dies before 1st opponents Undead racial just restart.
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Breed RNG |
2 | 4.1 ![]() |
4 ![]() |
141
![]()
2:21
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17+ | ![]() |
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7 |
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This one is pretty hard and relys pretty much on how you react to the Last Enemy Pet. You Basicly have 2 Dodge Abilitys do avoid being killed by the Arcane Winds or Mana Surge. Keep in Mind that Dodge will avoid the next 2 incoming Attacks,
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Breed RNG Script |
2 | 3.5 ![]() |
13 ![]() |
150
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2:30
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17-18 | ![]() |
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8 |
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Might need some restarts if the first pet dies in the beginning of the fight, the rest has not failed for me even with missed attacks due to nightfall.
I don't know how important the breeds are in this, i just listed what i used. |
Breed RNG |
2 | 4.5 ![]() |
1 ![]() |
125
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2:05
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15+ | ![]() |
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9 |
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This has a good amount of RNG because of Flurry and Nut Barrage, but you don't need the stars to align to get there. I have not tested it with various breeds of rat, but my suspicion is that you'll need one with a fairly high power stat.
Update: I've done some testing, tweaking, and clarifying. I'm able to get an 80% success rate now. Your mileage may vary. |
Breed RNG Script |
2 | 3.4 ![]() |
3 ![]() |
133
![]()
2:13
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16+ | ![]() |
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10 |
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If your Anxious Nibbler gets the two hits on Leftovers #2, you won't need the Stonewhisker for more than its Dust Cloud, however if things go awry you'll need the Stonewhisker to go toe-to-toe with Leftovers #3, and you'll want that nice combo of Dust Cloud & Crouch.
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Breed RNG Script |
2 | 0.0 ![]() |
0 ![]() |
125
![]()
2:05
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15-17 | ![]() |
Incl. steps:
Substitutes:
1 / 12
1 / 2
1 / 7
*** Created on Beta, so maybe not final ***
Extremely vulnerable to crits, so a repeat is maybe necessary. My first Bunny sits on 1HP before Dodge is ready again, so I have to be very specific for Breeds.
The goal is to kill 1st enemy without one of my pets dead and then a perfect timing to trigger Corpse Explosion of the 2nd so the 3rd will be hit by Apocalypse directly and Roach just waits for the win in a Survival bubble ;-)
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
They say, if you take apart a machine and put it back together, there's always some screws left over. This should not be applied to living organisms!
1
JohnLocke
wrote on 2022-10-23 13:21:11
3
necromanser#2624
wrote on 2020-11-29 14:58:15
2
sirzooro
wrote on 2022-07-03 18:20:24
1
sunsmoon
wrote on 2022-05-08 20:18:49
1
Gnevs
wrote on 2022-02-20 11:18:10
1
Stratloc#1112
wrote on 2022-01-18 18:28:56
Nether Roach H/P - Dust bunny P/S - Rabbit H/P
1
Zensunim
wrote on 2021-04-29 15:57:27
Date: 2021-04-29 15:51:35
Message: ...nterfaceAddOnstdBattlePetScriptCoreCondition.lua line 34:
attempt to compare nil with boolean
1
LilSam#11461
wrote on 2021-04-14 10:14:45
2
Misscalinne#1759
wrote on 2021-03-27 20:28:14
1
Quira
wrote on 2021-02-14 15:36:37
1
Ajfree#1772
wrote on 2021-01-18 23:09:21
2
Lilianne
wrote on 2020-12-05 03:39:40
2
(OP) Lazey
wrote on 2020-12-05 05:45:36
3
Mutanis
wrote on 2020-12-05 07:50:46
4
Mutanis
wrote on 2020-12-05 07:52:13
use(Apocalypse:519)
standby [ round=2 ]
use(Scratch:119) [ enemy(#2).active & enemy.aura(Shattered Defenses:542).exists ]
use(Dodge:312)
standby [ enemy(#2).active & enemy.hpp<30.5 ]
use(Stampede:163) [ self(#2).active & self.ability(Dodge:312).duration>1 ]
use(Stampede:163) [ self(#3).active & self.ability(Dodge:312).duration>1 ]
use(Scratch:119)
if [ enemy(#3).active ]
use(Survival:283)
standby
endif
change(next) (edited)
2
Mutanis
wrote on 2020-12-05 07:56:43
3
Serendipitus
wrote on 2020-12-10 01:06:02
1
BudgetCodey#2679
wrote on 2021-01-15 03:39:38
1
Momoko#11808
wrote on 2021-01-14 19:10:27
2
tranquilsea
wrote on 2021-01-12 16:26:20
2
Diablasa#2274
wrote on 2021-01-05 20:11:31
1
pragma
wrote on 2021-01-05 04:24:38
2
gdrop
wrote on 2021-01-03 15:47:01
1
Lilianne
wrote on 2020-12-05 03:24:19
2
gdrop
wrote on 2021-01-03 15:45:52
1
Murmacil
wrote on 2020-12-30 18:16:21
2
Nucama
wrote on 2020-12-30 07:53:39
1
JBF wrote on 2020-12-30 13:20:53
2
Xemioza#2829
wrote on 2020-12-28 08:18:46
2
Muchomurka#2676
wrote on 2020-12-27 12:28:43
1
Eikka#2261
wrote on 2020-12-10 18:54:02
1
Xayida#21154
wrote on 2020-12-14 06:50:57
1
Raventoo#1813
wrote on 2020-12-14 22:13:08
0
essere wrote on 2020-12-19 18:51:59
1
Dogmeatman#2146
wrote on 2020-12-22 16:09:55
1
Schwifty#11973
wrote on 2020-12-23 01:37:11
6
Thuranis
wrote on 2020-11-29 08:45:15
ability(Scratch:119) [enemy.aura(Shattered Defenses:542).exists & !enemy.aura(Undead:242).exists]
ability(Dodge:312)
ability(Stampede:163)
ability(Apocalypse:519)
standby [round=2]
change(next)
ability(Survival:283)
standby
2
Dakender#1566
wrote on 2020-12-19 20:36:21
3
Minttruffles wrote on 2020-12-16 16:40:12
1
karibean
wrote on 2020-12-19 02:11:43
3
Jenstar
wrote on 2020-12-11 04:40:26
1
Ashtora#11554
wrote on 2020-12-04 18:30:49
1
Melandroso
wrote on 2020-12-04 12:32:01
2
Clewara
wrote on 2020-12-02 03:43:11
5
LickLilah69#1641
wrote on 2020-11-30 00:25:07
1
elfinpcc
wrote on 2020-12-01 20:43:01
1
Fifü
wrote on 2020-12-01 14:06:26
1
Zandya
wrote on 2020-11-30 05:36:54
1
Creek
wrote on 2020-11-29 19:02:58
1
(OP) Lazey
wrote on 2020-11-30 05:32:47
You're suffering RNG when you can't use Survival when it's needed,.
1
brian1709#1943
wrote on 2020-11-29 16:20:48
1
Tsoonami
wrote on 2020-11-28 17:53:04
1
Rascallycat
wrote on 2020-11-27 21:55:53
1
Ari#2408
wrote on 2021-01-21 07:50:50
1
Toshiya
wrote on 2021-01-03 06:00:28
0
Anni wrote on 2020-12-01 13:47:23
0
Анна wrote on 2022-09-12 01:52:16
0
Klu wrote on 2021-04-10 07:35:50
3
andrei_gus
wrote on 2021-01-05 14:53:32
standby [ round=2 ]
use(Scratch:119) [ enemy(#2).active & enemy.aura(Shattered Defenses:542).exists ]
use(Dodge:312)
standby [ enemy(#2).active & enemy.hpp<30.5 ]
use(Stampede:163) [ self(#2).active & self.ability(Dodge:312).duration>1 ]
use(Stampede:163) [ self(#3).active & self.ability(Dodge:312).duration>1 ]
use(Scratch:119)
if [ enemy(#3).active ]
use(Survival:283)
standby
endif
change(next)
0
Виктория wrote on 2020-12-10 18:45:15
0
ㅇㅇ wrote on 2021-05-09 22:34:00
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