Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | Creepy Critters |
Mummified Magics | Eerie Elementals | Beast Busters | Aquatic Apparitions | Macabre Mechanicals |
Strategy added by haatic
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As per the suggestion from Carpo and Rascallycat on the other strategy, I made one with Snowfang.
Updated 9 February 24: 1. With the buff to elemental damage when Blizzard is up, Snowy Panda can finish Slasher without needing the Ice Barrier. 2. switched the beaver for a second Snowy Panda just in case of crits, otherwise might only need it for Blizzard. If Pounder misses Snowfang on one of their rounds you won't need the second Snowy Panda at all. |
RNG Script |
2 | 4.9 | 99% | 18 | 108
1:48
|
13 | ||
Any Level 25+ Beast
|
Script |
2 | 4.9 | 97% | 70 | 135
2:15
|
19 | ||
Any Level 25+ Beast
Any Level 25+ Beast
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Script thanks to SirSuoh
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RNG Script |
2 | 4.6 | 100% | 67 | 310
5:10
|
48+ | |
I tested this strategy multiple times. Eventhough the enemy team crits or Battery swaps with Slasher before he dies, keep continuing the steps. Eventually you will kill them all.
In one cash it went really weird and I had to use some common sense with my Lost Netherpup vs Pounder. In another case Pounder missed on my Snowy Panda and I didn't even need my Lost Netherpup. BE AWARE; the third step is named differently. The ability of the Cinder Pup is called Blazing Yip and not Bark. I couldn't change this unfortunately |
RNG |
2 | 4.0 | N/A | 3 | 140
2:20
|
17+ | ||
RNG Shop |
2 | 3.4 | N/A | 7 | 143
2:23
|
17+ | |||
The intent of this strat is to try to quicken things up. In the end, all you really need to succeed is the Ragepeep, as seen by a different strategy. However, as good as it is, it takes up to 50 turns or more. In the four times I've tried this, twice I've had to do two pets with Ragepeep; however, once I only had to do Pounder, and the last time, my Ragepeep came in just in time to soak Pounder's explosion. So maybe 20 turns at best, 35-38 at worst? You haven't really lost anything to give it a try!
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2 | 5.0 | N/A | 1 | 125
2:05
|
14+ | |||
Strategy goals:
- Prevent Slasher from doing damage. - Cinder Pup provides a constant dot giving the extra damage needed to push the controlling mechanisms of the strategy to fruition. |
Script |
2 | 5.0 | 97% | 1 | 120
2:00
|
14-15 | ||
start copied from Berendain but follow up is different.
Not completly crit proof. Battery should die on the first or second akunda's wrath turn. Not sooner. If slasher crits with prowl metal fist on thunder lizard then restart |
2 | 5.0 | N/A | 2 | 139
2:19
|
18-19 | |||
Strategy Inspired by others, using pets that I had available
Technically Ragepeep can solo the fight, but it is a little RNG and slow. You can replace the first 2 pets with literally any 2 pets that can kill Battery. |
Script |
2 | 5.0 | 96% | 1 | 280
4:40
|
36-38 | ||
Any Level 25+ Beast
|
RNG |
2 | 4.0 | N/A | 1 | 134
2:14
|
16+ | ||
There is some RNG in the first and third pets dying at the right time. I had around 75% success rate with the strategy, however.
|
RNG Unobtainable |
2 | 3.3 | N/A | 2 | 156
2:36
|
22+ | ||
All wild caught pets, for those who have bad drop RNG.
Notes: * Haven't tested all breeds myself, used PB/HP/HP. * The third pet can be any beast with a dodge/burrow/survival move, as long as it can avoid the Explode. Best to have a 1 round hit ability selected as well. * Slasher can be RNG and once every ten battles or so can polish off your second pet, if this happens restart the fight. This is my first strategy, my apologies if I missed anything. I have tried to do a TD Script but failed miserably so if a kind person comments with one I will edit it in. |
Breed RNG |
2 | 3.2 | N/A | 1 | 200
3:20
|
30 | ||
Low RNG. The idea is that most of the damage comes from Immolate in the backline, while Hibernate with the main pet. Also Stun to avoid Prowl.
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RNG Unobtainable |
2 | 3.0 | N/A | 2 | 195
3:15
|
25+ | ||
Included a TD that attempts to navigate the RNG for you a bit. Doesn't failsafe on a stun, but will for early Baby Elderhorn death.
Very RNG heavy, if your Baby Elderhorn gets crit you must restart. If you get a stun with Volcano, you might be able to recover it if you swap immediately to your Broodling and play it out from there, but its uncharted territory. I would always restart if it happened to try and have a "smooth" run for this strategy. In the finale, you must either not get hit or not get crit at least once for my chosen Broodling to survive. Each species and breed has its own requirements and you will have to adjust accordingly to what you have. Its very possible though, I ran this team 5 times after developing the strat and it only failed on consecutive crits from Pounder. The biggest thing you need in your third slot is >249 Speed and Burrow. It isn't heavy RNG, but it is far from consistent. Use at your own discretion. |
RNG Tricky Script |
2 | 2.4 | 67% | 2 | 171
2:51
|
23 | ||
Shop |
2 | 0.0 | N/A | 0 | 167
2:47
|
20 | |||
Script |
2 | 0.0 | 98% | 0 | 154
2:34
|
25 |
Incl. steps:
Any Level 25+ Beast
Skills: Any
Breed: Any
Any Level 25+ Beast
Skills: Any
Breed: Any
Script thanks to SirSuoh
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Ragepeep | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Micro defence with macro shininess
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wrote on 2022-01-19 04:01:10
use(Nature's Ward:574) [round=1]
use(Preen:1545) [self.ability(Rampage:124).usable]
use(Preen:1545) [self.ability(Rampage:124).duration <= 1]
use(Rampage:124)
use(#1)
8
You must be logged in to vote on commentscellardwellar
wrote on 2021-04-18 02:12:00
use(Nature's Ward:574) [round=1]
use(Preen:1545)
use(Rampage:124)
use(#1)
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wrote on 2021-06-01 22:43:35
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wrote on 2021-12-15 13:19:49
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wrote on 2021-03-14 23:07:08
This Strat: But you have heard of me.
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wrote on 2021-04-18 01:59:59
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You must be logged in to vote on commentsGráinne
wrote on 2021-03-15 02:40:25
I remember hearing about this bug somewhere else. I don't know whether it still exists, but seems possible. You could arrange not to use Nature's Ward for the last few rounds when the last opponent pet is just about dead, and swap in one of your other beasts if necessary, to make sure that Nature's Ward is not up when the battle ends.
I don't know if that would work around the bug, but worth a try.
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wrote on 2020-12-10 12:49:13
ability(Nature's Ward:574) [!self.aura(Nature's Ward:820).exists]
ability(Preen:1545) [self.ability(Rampage:124).duration <= 1]
ability(Rampage:124)
ability(Nature's Ward:574)
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wrote on 2022-08-28 12:23:46
use(Preen:1545) [self.ability(Rampage:124).usable]
use(Preen:1545) [self.ability(Rampage:124).duration <= 1]
use(Rampage:124)
use(#1)
1
You must be logged in to vote on commentsgengen001
wrote on 2020-12-24 10:21:49
New Comment: