16
16
Average rating: |
3 |
Ratings: |
26 |
Your vote: |
|
Creator |
||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Tags
Filter strategies:
These options reset all other sorting filters. |
||||||||||
1 |
Qualsiasi Livello 10+ Mascotte
|
Negozio Livello 10+ Script |
2 | 4.5 | 28 | 220
3:40
|
24 | |||
2 |
14 rounds.
|
Script |
2 | 4.4 | 70 | 105
1:45
|
14 | |||
3 |
Qualsiasi Mascotte
|
|
2 | 3.9 | 41 | 150
2:30
|
19+ | |||
4 |
Qualsiasi Livello 2+ Mascotte
|
Script thanks to Elraekor
|
Livello 2+ Script |
2 | 4.6 | 9 | 148
2:28
|
25+ | ||
5 |
Qualsiasi Livello 9+ Mascotte
|
This strategy is faster and more reliable than using a Zeppelin. Victory will take 16-20 rounds. Your levelling pet will take 360 or 540 elemental damage, barring critical hits. Mechanical pets will take more, critters will take less.
|
Negozio Livello 9+ Script |
2 | 4.3 | 11 | 170
2:50
|
20 | ||
6 |
13 Rounds
You pass on round 3 to make sure Roar of the Dead is up for Stormoen. Even if Nairn crits your Revenant on Round 3 you'll be okay. I ran this without the pass and trying to get Rabid Strike and Roar of the Dead up on Stormoen, which means your Snowman kills Storm in 2 rounds instead of 3, but the variation below was more stable. Supercharge is selected for the Microbot in case your Snowman experiences a higher than average number of crits. I haven't had this happen, but it's there for you just in case. Video for Fight |
Script |
2 | 4.6 | 8 | 105
1:45
|
13 | |||
7 |
|
Script thanks to Líea
|
RNG Script |
2 | 3.0 | 16 | 135
2:15
|
13+ | ||
8 |
Qualsiasi Livello 2+ Mascotte
|
160 damage is Non-crit Elemental.
P/P best (originally was only P/P) but technically other breeds can be used. Have tested S/B, P/P and S/S (which didn't work). |
Tipo Livello 2+ Script |
2 | 4.7 | 4 | 120
2:00
|
18-19 | ||
9 |
|
Lovely strategy from Mel's Guide on WoWhead. Beautiful and works like a charm.
|
2 | 4.2 | 4 | 175
2:55
|
19+ | |||
10 |
|
Script thanks to Thuranis
|
RNG Script |
2 | 3.2 | 3 | 160
2:40
|
23 | ||
11 |
|
DragonsAfterDark: The Zandalari raptor was removed from slot #1, since it no longer worked. In trying to keep with the spirit of the strat with Black Claw + Sons of the Root, it was replaced with Foulfeather.
|
Tipo |
2 | 0.0 | 0 | 165
2:45
|
19+ | ||
12 |
|
Long and complicated strategy that involves a lot of switching around between pets but it is a beautiful way of using the Kun-Lai Runt against the enemies equivalent.
|
Negozio |
2 | 0.0 | 0 | 215
3:35
|
25 | ||
13 |
Approximate fight time: 1:40 on 11 rounds
No screwing around here, just smash face. Update: Added the RNG tag. This strat may fail if your Restored Revenant takes a crit. |
RNG Script |
2 | 0.0 | 0 | 100
1:40
|
11 | |||
14 |
Ntina
|
RNG |
2 | 0.0 | 0 | 155
2:35
|
17+ | |||
15 |
Combination of several strats (Hazelnutty, Xu-Fu, Insane Pain Games) modified to eliminate pets I didn't have. I was worried when I first tried it because "spiderburn" isn't really a thing anymore but it worked beautifully.
My Ragnetto d'Ametista is an H/P breed so where S/S might help it isn't critical to this fight. |
RNG |
2 | 1.0 | 0 | 155
2:35
|
17+ |
Includi Passaggi:
Substitutes:
1 / 6
1 / 2
Script thanks to Líea
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 9 | 2393 |
2 | ➜ | 9 | 2541 |
3 | ➜ | 9 | 2673 |
4 | ➜ | 9 | 2789 |
5 | ➜ | 10 | 2888 |
6 | ➜ | 10 | 2970 |
7 | ➜ | 11 | 3036 |
8 | ➜ | 12 | 3086 |
9 | ➜ | 12 | 3119 |
10 | ➜ | 13 | 3135 |
11 | ➜ | 14 | 3135 |
12 | ➜ | 15 | 3119 |
13 | ➜ | 15 | 3086 |
14 | ➜ | 16 | 3036 |
15 | ➜ | 17 | 2970 |
16 | ➜ | 18 | 2888 |
17 | ➜ | 18 | 2789 |
18 | ➜ | 19 | 2673 |
19 | ➜ | 20 | 2541 |
20 | ➜ | 21 | 2393 |
21 | ➜ | 22 | 2228 |
22 | ➜ | 23 | 2046 |
23 | ➜ | 23 | 1848 |
24 | ➜ | 24 | 1634 |
Cappello da Safari |
|
Integratore Inferiore |
|
Integratore |
|
Cilindro di Lunacupa |
|
Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
|
= |
XP aggiuntiva oltre il livello 25 è persa. |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Good thing you rescued her from the Jinyu, or you would not be able to enjoy this fight now :-)
1
Devi essere registrato per votare i commenti.Fefalas#11566
scritto il 2023-05-25 13:35:08
0
Devi essere registrato per votare i commenti.Anders_B scritto il 2021-10-29 18:01:38
1
Devi essere registrato per votare i commenti.Gladly#11647
scritto il 2021-04-08 19:14:20
8
Devi essere registrato per votare i commenti.Líea scritto il 2018-05-16 10:34:52
if [self(#1).active]
if [enemy(#1).active & self(#2).hp>0]
ability(314) [self.round = 1]
ability(202) [self.round = 2]
ability(481) [self.round = 3]
change(#2) [self.round = 4]
endif
if [enemy(#1).active & self(#2).dead]
ability(202) [enemy.hp > 395]
ability(481) [enemy.hp < 395]
endif
endif
if [self(#2).active]
if [enemy(#2).active]
ability(178) [self.round = 1]
ability(113) [self.round = 2]
ability(179) [self.round = 3]
endif
if [enemy(#1).active]
ability(178) [enemy.round = 1]
ability(113) [enemy.round > 1]
endif
change(#1) [self(#2).dead]
endif
if [enemy(#3).active]
change(#3)
if [self(#3).active]
standby [self.round = 1]
ability(646)
ability(209)
endif
endif
1
Devi essere registrato per votare i commenti.AEL1ATHENS#2790
scritto il 2021-04-03 12:26:36
1
Devi essere registrato per votare i commenti.RandomDude#1714
scritto il 2021-02-07 20:32:18
1
Devi essere registrato per votare i commenti.toyletduck
scritto il 2020-12-03 09:49:51
-4
Devi essere registrato per votare i commenti.JeanKebab scritto il 2020-10-14 17:53:57
-4
Devi essere registrato per votare i commenti.Pestilenz scritto il 2019-02-17 11:22:32
0
Devi essere registrato per votare i commenti.NoNick scritto il 2018-03-15 10:15:48
0
Devi essere registrato per votare i commenti.Eep scritto il 2018-03-05 00:30:07
0
Devi essere registrato per votare i commenti.ghostsand
scritto il 2018-02-21 13:25:58
first time i write something as "complicated" as this so feel free to point out any mistake or suggestion
if [enemy(Nairn:1288).active]
ability(Mangle:314) [enemy(Nairn:1288).active & round=1]
ability(Thrash:202) [enemy(Nairn:1288).active & round=2]
ability(Deep Freeze:481) [enemy(Nairn:1288).active & round=3]
change(Fel Flame:519) [enemy(Nairn:1288).active & enemy(Nairn:1288).aura(Stunned:927).exists & round =4]
endif
if [enemy(Stormoen:1287).active]
ability(Immolate:178) [enemy(Stormoen:1287).active & round=5]
ability(Burn:113) [enemy(Stormoen:1287).active & round=6]
ability(Conflagrate:179) [enemy(Stormoen:1287).active & round=7]
endif
if [enemy(Nairn:1288).active]
ability(Immolate:178) [enemy(Nairn:1288).active & round=8]
ability(Burn:113) [enemy(Nairn:1288) [!enemy(Nairn:1288).dead]
change(Kun-Lai Runt:1166) [enemy(Stormoen:1287).dead & enemy(Nairn:1288).active]
endif
if [enemy(Nairn:1288).active & enemy(Stormoen:1287).dead]
ability(Thrash:202) [enemy(Nairn:1288).active & enemy(Nairn:1288).hp>395]
ability(Deep Freeze:481) [enemy(Nairn:1288).active & enemy(Nairn:1288).hp<=395]
endif
if [enemy(Summer:1286).active & enemy(Nairn:1288).dead & enemy(Stormoen:1287).dead]
change(Darkmoon Tonk:338) [enemy(Summer:1286).hpp=100]
standby [self.round=1]
ability(Shock and Awe:646) [self.round=2 & enemy(Summer:1286).active]
ability(Ion Cannon:209) [self.round=3 & enemy(Summer:1286).active]
endif
1
Devi essere registrato per votare i commenti.Palorii#1278
scritto il 2018-01-10 02:30:30
0
Devi essere registrato per votare i commenti.Crimson scritto il 2017-12-22 20:49:10
0
Devi essere registrato per votare i commenti.Quazi scritto il 2017-08-26 17:56:30
0
Devi essere registrato per votare i commenti.Zashule scritto il 2017-06-05 20:03:09
0
Devi essere registrato per votare i commenti.Culicidae scritto il 2017-05-06 17:00:46
0
Devi essere registrato per votare i commenti.Johnny D scritto il 2016-11-03 21:57:11
1
Devi essere registrato per votare i commenti.Partizan scritto il 2016-08-11 22:19:53
0
Devi essere registrato per votare i commenti.Ntina scritto il 2016-06-03 01:32:13
Terrible Turnip (Tidal Wave, Leech Seed, Sunlight)
Sunreaver Micro-Sentry (Fel Immolate, Haywire, Call Lightning)
Amethyst Spiderling first to easily down Nairn, start with Brittle Webbing, then Poison Spit, then use Leech Life on cooldown, keeping the webbing and poison up.
Terrible Turnip once Spiderling dies, wait to use Sunlight until after Stormoen casts Call Lightning. Use Leech Seed on cooldown, and Tidal Wave in between (or whenever you need to down a turret she casts). I actually found Tidal Wave to be remarkably useful in getting Summer down as well - he was at 400 by the time I downed Stormoen. That was a good thing, too, since earlier aoe attacks had messed up my Sunreaver down to 500 and I was worried he wasn't gonna make it. At the end, I allowed the Call Lightning to stay in order to better damage Summer in the back with the Turnip's Tidal Wave, but this can be a risky strat with RNG, so think carefully before doing it.
Sunreaver Micro-Sentry just acted as the cleanup crew, I cast one Call Lightning and Summer was down due to the earlier damage from the Tidal Waves. He now has 800 health, so is /maybe/ useable later if I get desperate.
0
Devi essere registrato per votare i commenti.Aranesh
scritto il 2016-06-05 05:06:02
Thanks for the suggestion :-) It works great and I just added it to the alternatives list.
0
Devi essere registrato per votare i commenti.Pilfer scritto il 2016-04-25 21:29:02
1
Devi essere registrato per votare i commenti.Putin-XyuLo
scritto il 2022-07-31 13:20:06
if [self(#1).active]
if [enemy(#1).active & self(#2).hp>0]
ability(314) [self.round = 1]
ability(202) [self.round = 2]
ability(481) [self.round = 3]
change(#2) [self.round = 4]
endif
if [enemy(#1).active & self(#2).dead]
ability(202) [enemy.hp > 395]
ability(481) [enemy.hp < 395]
endif
endif
if [self(#2).active]
if [enemy(#2).active]
ability(178) [self.round = 1]
ability(113) [self.round = 2]
ability(179) [self.round = 3]
endif
if [enemy(#1).active]
ability(178) [enemy.round = 1]
ability(113) [enemy.round > 1]
endif
change(#1) [self(#2).dead]
endif
if [enemy(#3).active]
change(#3)
if [self(#3).active]
standby [self.round = 1]
ability(646)
ability(209)
endif
endif
2
Devi essere registrato per votare i commenti.sinopsys330
scritto il 2018-10-11 17:55:11
use(Увечье:314) [ self.round=1 ]
use(Взбучка:202) [ self.round=2 ]
use(Глубокая заморозка:481) [ self.round=3 ]
change(Пламя Скверны:519) [ enemy(Наирн:1288).aura(Оглушение:927).exists ]
endif
if [ enemy(Штормен:1287).active & self(Пламя Скверны:519).active ]
use(Жертвенный огонь:178) [ self.round=1 ]
use(Палящее пламя:113) [ self.round=2 ]
use(Поджигание:179) [ self.round=3 ]
endif
if [ enemy(Наирн:1288).active & enemy(Штормен:1287).dead & self(Пламя Скверны:519).active ]
use(Жертвенный огонь:178)
use(Палящее пламя:113) [ enemy(Наирн:1288).aura(Жертвенный огонь:177).exists ]
endif
if [ enemy(Наирн:1288).active & enemy(Штормен:1287).dead & self(Пламя Скверны:519).dead ]
change(Куньлайский коротышка:1166) [ enemy(Наирн:1288).aura(Турель:711).exists ]
use(Взбучка:202) [ enemy(Наирн:1288).hp>300 ]
use(Глубокая заморозка:481) [ enemy(Наирн:1288).hp<=300 ]
endif
if [ enemy(Лето:1286).active & enemy(Штормен:1287).dead & enemy(Наирн:1288).dead ]
change(Паровой танк ярмарки Новолуния:338)
standby [ enemy(Лето:1286).aura(Уклонение:311).exists ]
use(Шок и трепет:646) [ enemy(Лето:1286).aura(Красться:543).exists ]
use(Ионная пушка:209) [ enemy(Лето:1286).aura(Оглушение:927).exists ]
endif
1
Devi essere registrato per votare i commenti.everest#2900
scritto il 2019-12-25 11:03:28
1
Devi essere registrato per votare i commenti.RedArmy#2304
scritto il 2018-10-10 12:47:11
1
Devi essere registrato per votare i commenti.Excelence#2928
scritto il 2018-05-22 18:08:35
0
Devi essere registrato per votare i commenti.Дракондар scritto il 2018-04-10 04:54:17
1
Devi essere registrato per votare i commenti.Максим scritto il 2018-01-12 20:31:56
0
Devi essere registrato per votare i commenti.Anon scritto il 2017-12-04 14:26:25
-1
Devi essere registrato per votare i commenti.Триривла scritto il 2017-12-03 05:54:49
1
Devi essere registrato per votare i commenti.Anonymous scritto il 2017-08-01 10:05:34
Nuovo Commento: