Strategy added by Lazey
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Average rating: |
3.2 |
Ratings: |
5 |
Your vote: |
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Creator |
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Any Pet
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8 rounds.
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Script |
2 | 5.0 | 95% | 15 | 60
1:00
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8 | |
Any Pet
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A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
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Script |
2 | 4.9 | 100% | 35 | 93
1:33
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13 | |
Any Pet
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9
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Script |
2 | 4.8 | 100% | 24 | 72
1:12
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9 | |
Any Level 1+ Pet
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Enjoy)
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RNG Level 1+ Script |
2 | 4.7 | 94% | 20 | 110
1:50
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12+ | |
Any Pet
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Update May 12 2020: removed leveling pet
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Script |
2 | 4.4 | 75% | 14 | 106
1:46
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15 | |
8
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Breed Shop Script Unobtainable |
2 | 5.0 | 100% | 2 | 68
1:08
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8 | ||
Any Level 1+ Pet
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Pet 1: If you don't have Nether Faerie Dragon with speed>276, you can use Sprite Darter Hatchling instead.
Pet 3: If you don't have Energized Manafiend, you can use any other pet with Surge of Power/Ion Cannon or with good beast abilities like Rampage. |
Breed Level 1+ Script |
2 | 0.0 | 100% | 1 | 100
1:40
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15 | |
8 Rounds
Video for Fight |
Script |
2 | 5.0 | 100% | 2 | 61
1:01
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8 | ||
Any Level 1+ Pet
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TCG Level 1+ Script |
2 | 5.0 | 100% | 3 | 84
1:24
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11+ | ||
Any Level 25+ Beast
Any Pet
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Pet variation on eFse7en 's strat here:
https://www.wow-petguide.com/index.php?Strategy=2076 Reworked to remove level pet |
Script |
2 | 5.0 | 100% | 3 | 85
1:25
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14 | |
Any Level 1+ Pet
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Breed Level 1+ |
2 | 5.0 | N/A | 0 | 180
3:00
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22+ | ||
Any Level 1+ Pet
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Any P/P or P/S pet with Ravage should be fine in the second slot. (P/P Ravager Hatchling works best.)
Note: If for some reason you want to xp your carry pet, swap it in after Rebuilt Gorilla Bot dies. |
Level 1+ |
2 | 5.0 | N/A | 1 | 80
1:20
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11+ | |
Any Level 1+ Pet
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Breed Level 1+ Script Unobtainable |
2 | 5.0 | 99% | 3 | 80
1:20
|
11 | ||
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | 100% | 6 | 64
1:04
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8 | ||
Any Pet
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Usually 8 rounds, rarely 9. Unchanged by 9.0 patch.
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Script |
2 | 4.8 | 100% | 5 | 70
1:10
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8-9 | |
Any Level 1+ Pet
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Keeyo:4AHN:221BHD:ZL:222814S:
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Breed Level 1+ Script |
2 | 3.2 | 100% | 1 | 95
1:35
|
13 | |
Haters are just confused admirers because they can’t figure out the reason why everyone loves you.
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Script |
2 | 0.0 | 99% | 0 | 130
2:10
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17 | ||
2 | 0.0 | N/A | 0 | 143
2:23
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19 | ||||
round 10
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Script |
2 | 0.0 | 95% | 0 | 85
1:25
|
11 | ||
2 | 0.0 | N/A | 0 | 99
1:39
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16 | ||||
Script |
2 | 0.0 | 100% | 0 | 130
2:10
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17 | |||
round=10
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Breed Shop Script |
2 | 0.0 | 100% | 0 | 77
1:17
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10 |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 2
Keeyo:4AHN:221BHD:ZL:222814S:
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Nether Faerie Dragon | SS |
Zandalari Kneebiter | SS |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Champions of Vol'dun? Let's see how you fare against the Champions of the Celestial Tournament!
1
You must be logged in to vote on commentsRosewynde
wrote on 2023-07-16 23:50:08
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wrote on 2023-04-15 01:17:47
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wrote on 2020-10-20 12:26:37
-2
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wrote on 2019-05-26 12:15:33
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wrote on 2020-05-14 04:52:34
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wrote on 2020-10-02 07:39:33
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wrote on 2018-12-19 19:43:32
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You must be logged in to vote on commentsScyre
wrote on 2018-12-02 20:20:14
Script:
change(next) [ self(#1).dead & !self(#3).played ]
ability(Primal Cry) [enemy(#2).active]
ability(#3) [ self.round=1 ]
ability(Life Exchange:277) [ enemy(#2).active ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
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You must be logged in to vote on commentsMeiku wrote on 2018-12-01 22:30:19
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You must be logged in to vote on commentsWruthless wrote on 2018-11-14 20:13:13
-9
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-8
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2
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wrote on 2018-11-02 09:19:34
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wrote on 2018-11-14 01:52:15
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wrote on 2018-11-08 12:12:22
-1
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wrote on 2018-10-28 11:45:42
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wrote on 2018-09-20 17:42:45
4
You must be logged in to vote on commentsEekwibble
wrote on 2018-08-21 16:21:03
I would say, you don't need the 2nd Moonfire. It does the same amount of damage as Arc Blast by the time it is used, and just having Moonlight up from round 1 it lasts 2 turns longer than the NFD, so for the sake of a cleaner script, it is easier to just stick with Arc Blast.
Also, this works fine with P/P NFD and Kneebiter. There is a very small chance of failure but if that's all you have, give it a go.
This is my script:
change(next) [ self(#1).dead & !self(#3).played ]
ability(#3) [ self.round=1 ]
ability(Life Exchange:277) [ enemy(#2).active ]
ability(Black Claw:919) [ !enemy.aura(Black Claw:918).exists ]
ability(#1)
2
You must be logged in to vote on comments(OP) Lazey
wrote on 2018-08-21 19:06:58
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You must be logged in to vote on commentsPrudentius
wrote on 2018-08-22 09:54:14
0
You must be logged in to vote on commentseFse7en
wrote on 2018-08-22 20:26:38
standby [ !self.ability(#1).usable & !self.ability(#2).usable & !self.ability(#3).usable]
change(next) [ self.dead ]
if [ self(#1).active ]
...pet 1 abilities...
endif
change(next) [ self(#2).active & !self(#3).played ]
if [ self(#3).active ]
...pet 3 abilities...
endif
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-08-25 03:54:05
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wrote on 2018-08-23 23:25:21
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wrote on 2018-08-21 15:35:21
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wrote on 2018-08-22 01:57:48
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wrote on 2018-08-22 14:07:30
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wrote on 2019-04-10 16:22:39
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You must be logged in to vote on commentsМоиручки wrote on 2019-02-27 06:17:44
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