Strategia aggiunta da OrionAssante
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39
Average rating: |
3.5 |
Ratings: |
65 |
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1 |
Qualsiasi Livello 1+ Mascotte
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Time: 01:55 (14-15 rounds)
If you don't have Baa'l then try this strategy Rospo dell'Entroterra breed recommendation: HH > HP > BB > PP/PS |
Livello 1+ Script |
2 | 4.9 | 55 | 115
1:55
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14-15 | ||
2 |
Qualsiasi Livello 1+ Mascotte
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I found this strategy on Wowhead, posted by Kalkoh. Easy and fast. It did not fail yet.
Other breeds may work as well, I haven't tested them yet. |
Livello 1+ Script |
2 | 4.5 | 79 | 110
1:50
|
14 | ||
3 |
Qualsiasi Livello 1+ Mascotte
Qualsiasi Livello 1+ Mascotte
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Script thanks to ZoeyStarwind
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Livello 1+ Script |
2 | 4.5 | 55 | 300
5:00
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36+ | ||
4 |
Qualsiasi Livello 1+ Mascotte
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Time: 01:55 (15 rounds)
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Livello 1+ Script |
2 | 4.5 | 13 | 130
2:10
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15 | ||
5 |
Qualsiasi Livello 1+ Mascotte
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In this vast jungle, a low-hanging fruit isn't entirely unexpected.
While Rogo is much, much better for backline healing, I've found out Lanciafiamme adds a little more stability, as dropping a DoT later means it smoothes out the Vampata's RNG. You can use Rogo first cast only, but you will risk Gyrexle healing out because Failsafe didn't trigger. I think it has something to do with different backline/weather abilities affecting the Gyrexle's health in a way that causes them to use Riparazione late/early enough. Managed to succeed with a crit of Putrefazione. (A forfeit is for continued testing.) |
Tipo Livello 1+ Script |
2 | 5.0 | 14 | 118
1:58
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14 | ||
6 |
Qualsiasi Livello 2+ Mascotte
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|
Livello 2+ Script |
2 | 4.0 | 34 | 138
2:18
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16 | ||
7 |
Qualsiasi Livello 3+ Mascotte
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OrionAssante
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RNG Livello 3+ Script |
2 | 3.5 | 39 | 205
3:25
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25+ | ||
8 |
Qualsiasi Livello 10+ Mascotte
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Cymre
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Original video by Cymre
Script thanks to Shaka |
Negozio Livello 10+ Script |
2 | 3.7 | 7 | 187
3:07
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23+ | |
9 |
Qualsiasi Livello 1+ Mascotte
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Thanks to Wazzak for some log samples.
As usual, if WBL crits, this is over. :( Don't worry about your own RNG, and as the Idol of Decay is slower it can be swapped out even as it went into Damned. P/S and P/P imps should work too, but a custom judgment regarding throwing in Rogo again is required around its expiration. |
Tipo Livello 1+ Script |
2 | 0.0 | 1 | 110
1:50
|
14 | ||
10 |
Qualsiasi Livello 3+ Mascotte
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This is a reliable strategy posted by Helbrecht of Eldrethalas on the US forums, Drrum on her blog, and Rythian on Wowhead, but the actual origin remains obscured at the moment of publication. Please comment with any details you might share.
I have also done this fight multiple times with Darkflame instead of Early Advantage. See which one you prefer. Your Level Pet has to be able to take a hit from Swarm of Flies (around 117 points). There is no backline damage during this fight. |
Tipo Livello 3+ |
2 | 0.0 | 1 | 210
3:30
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25+ | ||
11 |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 | 3 | 208
3:28
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29-30 | |||
12 |
Qualsiasi Livello 1+ Mascotte
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I found this fairly recent strat on Wowhead https://www.wowhead.com/npc=83837/cymre-brightblade#comments, with thanks to creator daaani. It looks similar to another strat posted here, but this one worked perfectly for me.
NOTE: this only seemed to work with the P/P breed Crab. Had no success with the H/H breed. |
Tipo Livello 1+ Non più ottenibile |
2 | 5.0 | 2 | 195
3:15
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21 | ||
13 |
Qualsiasi Livello 1+ Mascotte
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Original strategy comes from Sp1naker on Wowhead
Note if using an undead pet the minimum health must be 176. You can set the minimum health in Rematch to 118 and expected damage type to critter to account for this. |
Tipo RNG Livello 1+ Script |
2 | 3.8 | 5 | 190
3:10
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23 | ||
14 |
Qualsiasi Livello 1+ Mascotte
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Borrowed from one of Xu-Fu's options for An Awfully Big Adventure, modified for lvl pet.
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Livello 1+ Script |
2 | 1.0 | 1 | 340
5:40
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38+ | ||
15 |
Qualsiasi Livello 6+ Mascotte
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This strategy has worked for me since Broken Isles and never failed. You can do this with one Puddle Terror and 2 lvling pets using Sunlight and Natures Ward but it takes a lot longer to do'
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Livello 6+ |
2 | 0.0 | 0 | 240
4:00
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25+ | ||
16 |
Qualsiasi Livello 1+ Mascotte
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~21 rounds
Breed recommendation Slot 2: H/S >> S/B >> S/S, P/S |
Tipo Livello 1+ Script |
2 | 0.0 | 0 | 180
3:00
|
21 | ||
17 |
I only tried this twice, it worked 2nd time and first time I jumped the gun and foolishly swapped to Sunfire Kalari while my Beetle was still alive. Considering how well the pets were doing I expect them to win more than half the time.
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RNG |
1
Updated
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0.0 | 0 | 180
3:00
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20+ | |||
18 |
I'd like to start off by saying that the suggested strategy using Puddle Terror is by far the safest strategy out there, i was able to solo it with just Sunlight/Nature's Ward, killing off the back line entirely during the first encounter.
And considering that the pet is very cheap on AH, there's hardly any excuse not to use that strategy. But for this one, i was basically messing around to bring back a little bit of a challenge, while also playing it safe. This strategy is not THE strategy by any means, it's just a variation of the known working tropes. |
RNG |
2 | 0.0 | 0 | 171
2:51
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22+ | |||
19 |
extremely consistent; can use any dragonkin w/ Terra Bruciata & Soffio in place of Cucciolo di Serpe Cremisi.
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2 | 1.0 | 0 | 145
2:25
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16+ |
Includi Passaggi:
Qualsiasi Livello 3+ Mascotte
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
One of the hardest fights in Draenor. It is not suitable to use for leveling a pet as it takes way too long and is unreliable.
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scritto il 2021-12-30 13:06:00
TD Script:
change(#3) [ !self(#3).played & enemy(#1).hp < 275 ]
change(#2) [ self(#1).dead ]
change(#1)
standby [ enemy.aura(Dark Rebirth:795).exists ]
use(Deflection:490) [ enemy.ability(Rot:476).usable ]
use(Deflection:490) [ enemy.ability(Illuminate:460).usable ]
use(Crush:406) [ enemy.hp < 666 ]
use(Sandstorm:453)
use(Decoy:334) [ enemy(#3).active ]
use(Thunderbolt:779) [ enemy(#3).active ]
use(#1)
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quit [enemy(#1).active & enemy.aura(Dark Rebirth:796).exists]
standby [enemy.aura(Undead:242).exists]
change(#3) [enemy(#1).hp<=274 & !self(#3).played]
change(#1) [self(#3).active]
use(Deflection:490) [enemy.ability(Rot:476).usable & round < 7]
use(Deflection:490) [enemy.ability(Illuminate:460).usable]
use(Crush:406) [!enemy.ability(Dark Rebirth:794).usable]
use(Sandstorm:453) [enemy.round=2]
use(Crush:406)
if [enemy(#3).active]
use(Thunderbolt:779) [enemy.round=1]
use(Decoy:334)
use(Thunderbolt:779)
endif
use(Breath:115)
change(#2)
use(#1) (edited)
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In the event Idol of Decay gets a successful Dark Rebirth, you are (necessarily) in a better position to win/end the fight than if you quit and try again.
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Instead, start with Thunderbolt, THEN, as Gyrexle does the first turn of Lauch Missle, THEN use Decoy.
The reason you use Thunderbolt first is that doing so causes it to come off CD one round sooner. Making it available to use again, if need be.
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change(#3) [ enemy.hp<=274 & !self(#3).played ]
if [enemy.ability(Dark Rebirth).usable]
ability(Deflection)
ability(Sandstorm)
endif
change(#1) [ self(#3).active ]
if [enemy(#2).active]
ability(Deflection)
ability(Sandstorm)
endif
change(#2) [ self(#1).dead]
if [enemy(#3).active]
ability(Decoy)
ability(Thunderbolt)
endif
ability(#1)
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change(#3) [ enemy.hp<=274 & !self(#3).played ]
if [enemy.ability(Sombre renaissance:794).usable]
ability(Déviation:490)
ability(Tempête de sable:453)
endif
change(#1) [ self(#3).active ]
if [enemy(#2).active]
ability(Déviation:490)
ability(Tempête de sable:453)
endif
change(#2) [ self(#1).dead]
if [enemy(#3).active]
ability(Eclair:779)
ability(Leurre:334)
endif
ability(#1)
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