Xu-Fu can scan this section for the most suitable strategies according to your preferences and show the required pets.
Depending on the amount of fights in the section, this can take up to a minute to process.
I've tried searching the site a bit, but is there a place with a "master list" of teams? I know teams are user-created, but for instance, if I wanted a list of all of DragonsAfterDark's teams, could that be found somewhere?
Hello, I do not know if it is a possibility, but because I never look at the quest name but always at the npc name. Is it possible to make it so that if you hover over the quest name on the list on the lefthand side that it pop ups a little window right next to it with the NPC name? (edited)
That's quite some effort and I think with Shadowlands looming, I'll focus on other areas of the page for now. It would definitely be part of the bigger rework I mentioned earlier. The Trello link still works and you can see the progress on that :D
That would be a complete overhaul of the entire menu structure, mostly the database, which limits many options right now. For example the option to easily move a strategy to somewhere else. It's not fun work though and I keep pushing it back. At least right now I have a great excuse haha :D
Is it possible to add new strategies for World Quests that don't appear in the list at all? E.g. Brain Tickling in Vale. I was looking to add a strat for it but am only seeing a way to add new strats to existing World Quests.
The Vale and Uldum WQs are not on the list by their WQ name, they're by the NPC name. So for Brain Tickling, I believe it's Tormentius. All 8 of the new pet battle NPCs are to the left of this comment section, and are the two sections on the top under Vale of Eternal Blossoms and Uldum. (edited)
Just out of curiosity, have anyone found any in-game bugs with pet battles that we could band together and report to get fixed? I've reported a couple, but I doubt that one player's report will make the devs stand up and listen. Maybe if more people make similar reports we could get them to fix stuff.
I've noticed that pet attacks that can hit multiple times can complete all their hits, even if they die on the first hit. I first noticed this when Chitara attacks my pet with its Thrash ability and got killed by my Tinytron's shields (Due to RNG this doesn't happen in every fight, btw), but I've also seen it a couple of times on my own pets' attacks in other fights). This could be related with the bug that makes dead pets retain animations over them after they die (Such as the Zzz when they heal/rest).
Also, Horde players can get flagged for PvP (Probably by a mounted guard) while engaged in battle with Michael Skarn in Drustvar (The Bee fight "What's the Buzz"). This is the only fight I've found where this happens, and I have several toons on both sides. (edited)
nothing of what you listed is a bug, but rather bad game design.
"pet attacks that can hit multiple times can complete all their hits, even if they die on the first hit" this just seems like it's a bug because common sense suggests that a bad pet couldn't attack. however it still will if it dies during an animation due to balancing, otherwise you would lose on value even tho you could use and perform an ability (and i think this is just fair from a PvP perspective)
"the bug that makes dead pets retain animations over them after they die" again not a bug, just very poor scripting from blizzard's side. this is related to the haunt nerf. one of the new mechanics after the nerf was that all the auras (buffs, debuffs and such) remain on the haunt pet when it comes back to life. blizzard's solution to this was to just disable the auras from being removed once a pet dies. that's why all dead pets keep them. i really don't like this change because it was a short-sighted solution that has already backfired with the addition of the blizzcon pets which can revive pets
well and with the PvP flagging... like you already said, just a poor placement of the trainer near a patrol path from a guard
also i'm sure there was at least one forum post in the past of collective (actual) pet battle bugs that didn't change anything (i believe it was made by wazzak) and i'm convinced that they would ignore a new thread again (edited)
Remember, when you're fleeing madly across the opposing faction continent, to set up your team before you leave your FP. Then, if you're not currently in combat, you can immediately enter pet battle when you roll up on the pet trainer. This reduces the chances of getting killed by some opfor hoser camping the battle site. (edited)
Does anyone have any information on a possible new pet challenge that is right outside the Hall of Beasts on the Horde side. There is a big group of "Tamers" of all sorts standing in the courtyard there. And there is a Challenge post. It is able to be clicked and I got Terrible Turnip, Carrot, and Globulus. Was able to battle them but didn't receive anything from it. It just appeared today and I know it was not there Tuesday when I ported to the pet dungeons for my weekly go.
I wish there was a filter option to hide leveling strats for the BfA trainers. I'm trying to replace as many of my pre-8.1 teams as possible with faster strategies, and having to wade through the clutter doesn't help.
BfA Tamers had their base xp reduced since they are available at all times to battle, minus the single pet fights, who don't award much in the way of xp anyway. Your best bet is to head to the powerleveling page listed in the guide tab at the top. It'll give you a working list of repeatable tamers from Legion.
To answer the question, yes they give more xp during the pet battle week. The xp bonus is applied to all sources of battle pet xp.
But as DragonAfterDark mentioned, since the xp gain from BFA trainers is already so low, the bonus xp will ofc not be much either as it's % based.