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Welcome to PvP Pet Battling

Surviving the Meta



1. Introduction


In this part of the PvP section we want to prepare you for the current Meta game that you will face playing against random opponents. Further below is a simple list of some of the most popular and strongest team compositions. We explain their functionality and also name some abilities/pets that these teams are being played with, together with suggestions of how to counter stated strategies.

Furthermore this article serves as a platform to upload your favorite PvP teams for others to discuss about or to help people who find themselves troubled creating good teams on their own. On the left side you can see different categories in which spoken teams can be uploaded.

Please note that different Meta-gameplay can be expected depending on the region you are in. Therefor both lists -the written introduction and the categories of the strategy creation tool- are never considered to be finished and will evolve with the Meta and your suggestions of themes that this article is missing ("Missing Cateories"-Tab).

We hope that we can make PvP pet battling more attractive to you and we look forward to read your opinions and knowledge for sharing and improving.
-Shenk & Rosqo




Here we will go through the most common strategies and highlighted abilities you will face whilst in the PvP queue and how to set up your teams to counter them.


2. Call Darkness


Call Darkness is the strongest weather ability bar none. It also has several abilities which synergize extremely well with it: Nocturnal Strike, Spectral Strike, Sneak Attack, Surge of Light, Light and Fury of 1000 Fists. Most Darkness teams will run at least one flying pet with 呼喚陰暗 and 夜行攻擊 and the rest with something else that gets buffed by darkness or blinding effects. They are difficult combinations to counter because of the burst nature of the teams.

Common pets: 骨蛇, any 夜行攻擊 flier with 292+ speed or 300+ power like 恐懼烏鴉寶寶, 霜毛鼠, 夜影小魔花, 幽魂烏鴉, 暮光, 幻影, 守護巨龍之魂

Counters: Weather Changes (2+), Elementals, Blocks/Deflects/Dodges for the big combo hits, 光之澎湃, Beasts with strong magic damage (take less damage from 呼喚陰暗 and counter the flier e.g. 奇蹟小豬)








3. Traps


Traps are in theory depending on RNG but in the majority of fights they work pretty reliable. Quite often both 岩漿陷阱 and 彈簧陷阱 will trigger right away, dealing not few damage and also stunning the affected pet for an entire round. This gives you a huge advantage. Traps are also hard to counter due to their unpredictability and because they trigger when they get removed.

Common pets: 烈焰魔犬, 小小拉格納羅斯, 熔岩怒元素, 火絨幼犬, 好奇的小獾狼怪, 輪簧跳跳蛙

Counters: Critters, Arcane Winds (e.g. 秘法風暴), Dodge & Block abilities (can still fail) ->Note: dispelling or removing it will trigger the trap!









4. AoE/Cleave


This kind of teams is currently the most popular one for a number of reasons. AoE is easy to play, often very effective, can be tough to beat without a direct counter and you can play it even with very cheap pets. The strength of such a team lies within killing the whole enemy team simultaneously. This can also be used against it, as those players often spam nothing but cleaves, which will struggle against pets that are tanky or have a good self sustain.

Common pets: 疫息, 煉獄炙鉗, 暮光雛龍女, XT小小拆解者, 小憎惡體

Counters: 沙塵風暴, Team-Blocks (e.g. 煙霧彈), Blinding Effects, Reflect/Thorns Effects (e.g. 易碎之網), Team Heal, 虛弱/一瓶惡臭液體, High Hp Pets




5. Clone Dance


The Clone Dance strategy covers good single target and team-wide damage, which is what makes it so successful. The core idea is to summon a 颶風 and then boost it with a buff that increases your hit chance. In most of the cases that's a 雨舞 (hence the name 'Clone Dance).

Common 颶風 pets: 荒疫禿鷲, 恆龍幼龍, P/P Buzzards or Eagles (e.g. 皇羽幼雛), 海濱蝶, 野生金蛟寶寶/野生玉蛟寶寶

Common buff pets: 碧霧舞者, 波達, P/P Toucans (e.g. 血喙), 皇家小孔雀, 小篩沙蟹

Counters: Debuff Removals, 沙塵風暴, Dragons, Blocking or Blinding the 颶風, Minefields (unless it's against a 碧霧舞者), any Wave Attacks (e.g. 熔岩波)




6. Leeching (Plagued Blood)


Instead of direct healing abilities this strategy relies on applying buffs or debuffs like 染疫之血, which will heal the attacker whenever it hits the affected pet. That way a team of badly hurt pets can get back to full or high health in the middle of the match while still dealing damage. However, failing to hit debuffed pets however will negate the purpose of this strategy and lower the chance to win. Therefor often mind games will come into action.

Common pets: 塞司之子, 小晶紅水靈, 天譴幼龍, 憎惡魔像之子, 鬼魂蛆蟲, 贊達拉啃脛幼龍

Counters: 呼喚陰暗, 沙塵風暴, Dodge/Block/Blinding for 憎惡之觸 or other vampiric abilities with a Cooldown, Reflects (e.g. 毒膚)




7. Heal & Stall


For the most part these are the kind of teams which require little to no skill and are unnecessarily lengthening the match. They are spamming a lot of healing and blocking abilities to either prevent you from dealing any damage or outheal that which you can deal. We really don't want to support this behaviour but since there is a high chance for you to encounter them we're listing them for the sake of coverage. Not every pet that falls in this category is negative for the Meta and on its own can be a good and reasonable pick, but focusing an entire team around that theme is toxic and should be avoided for fair sportsmanship.

Common abilities: 光合作用+日光 combinations (e.g. 繁花樹人), 誘餌 Spam, anything that uses 祝願, Humanoids with 獻祭, 虹吸血靈 together with 日光

Counters: 呼喚陰暗 or other Healing Reduce, Root Effects (e.g. 黏液), Forced Swaps, strong Single Target Hits (e.g. 充水)





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