It's the inherent nature of the current PvP system, in which anyone can select any team, and everyone is in the same queue.
Lots of people don't enjoy it. They just do it for the achievement, or the Direhorn, or whatever. They see no reason to play teams that please someone else's aesthetic sense of what teams are not "lame".
P.S. As a point of personal opinion, I don't object to AoE teams as strongly as heal-and-swap teams, since they don't leave you with the decision of resigning immediately or being stuck there for an hour.
But nevertheless people have a right to play heal-and-stall teams. And I have a right to chase that team through the queue until it doesn't want to live any more! (edited)
Would be cool to have something similar to the strategy system for PvP teams with information like (basic) rotation, pros / cons, win / lose statistics etc. I understand it's different from fights against scripted NPCs. It's thought as team suggestions.
I'm really not sure what that would look like. Win/Lose stats maybe ... Disco did them for pets once, but they change with every meta, so there is no continuity. If you want to learn, start with the suggestions above, or some team you feel comfortable with, and just hop into the queue! It's pet week, so an excellent time, when all the beginners and non-battlers are out.
i can't see how the existing pvp teams don't already have basic rotations. and concerning the win/lose rate... they are not set in stone, since they may vary a lot based on your skill and the meta that you are playing in.
I actually didn't see the PvP strategies on the left hand side otherwise I'd probably didn't write that. Although as highlighted above, in PvP there are other points that matter. An option would be to introduce a new strategy parameter like enemyType (environment|player). Depending on the value, it shows different information for a user. I'm clearly aware that enemies differ from fight to fight, but it's still statistical data, e. g. I make a new fancy PvP team and write that I won 89 fights out of 100 fights. Additionally, this was just an idea not a whole concept. Just an idea from a newbie. I like both, pve and pvp fights. For PvE this site is perfect with all those great strategies, but for PvP I get less information, I could chose one of those 6 teams / strategies created by Shenk and I dont say there are bad. I just mean there could be more of those, also from many other players, and with a better focus on PvP related information. I hope you get my impartial point. And Grainne, of course you should have to update your PvP strategies as you should update your PvE strategies when Blizzard change spells or stuff. Another suggestion would be to bound a strategy to the respective Game version and also show the updated time, e. g. when I would create a strategy now, you'd see Patch 8.1.5 - 23.05.2019. So you can easily see how updated a strategy is. People would simply see if a strategy is outdated.
you're asking too much from a pvp section on a website that actually is just there to help with pve encounters. putting so much effort into the systems you are proposing would be meaningful to just a very small amount of users.
also those pvp teams are there just to give a general idea about what you could play. playing and learning the strategies yourself is imo more beneficial than writing down every single situation that you could find yourself in (also that would be too much work^^)
I'm not asking for it. It was an idea. You dont like it, that's okay.
I don't know how many users would use it, probably you also don't have statistical data about it, but nvm.
You can also use your own strategies for scripted fights or you use the knowledge of the mass. No one forces anyone to use any strategy. Personally, as said before, I would welcome it to see such pvp strategies of other players.
But if you decline my idea, simply remove this whole message and next time I have an idea I won't annoy you with it.
Even the dreaded Sunlight->Photosynthesis->Swap->Sunlight->Photosynthesis->Swap sequence is very far from guaranteed. It is the ONE thing in PvP that will make me determined to chase that team through the queue and destroy its will to live. :)
OK, I'm not actually in the queue much these days, :) but I'm also not the only one that team riles up.
I have heard that if you have racked up one or more wins towards the achievement, and then flee a battle before any moves, that your wins remain towards the achievement. I DO NOT KNOW IF THAT IS TRUE. I heard it long after I got my NTTH, so I can't test it. If you are trying for the achievement, it would be a good time to test, when you see a counter that is sure to absolutely crush you.
iirc i did this a loooong time ago with a level 1 team. every win granted the team one more level (given they all participated). and in the lowlevels people tend to have very low exp and often not even rare quality pets